USTSA Rules of Play(Revised March 1997)
1. To Start a Match
A coin flip shall precede the start of
the match. The team that wins the flip has the choice of table
side or first serve. The team that loses the flip has the
remaining option and must also pay for the first game, with
that expense alternating thereafter.
1.Once a team has chosen either the table
side or the first serve, they may not change their decision.
2.In the event of the loser's bracket winner beating the winner's
bracket team in the first match, the second match will be
started in the same manner as a regular match with the coin
flip, etc. 3.The match officially starts once the ball has
been put into play. (BUT violations such as cursing, etc.
may be called by the official assigned to judge the match
as soon as he and both teams are present at the table.)
2. The Serve
A serve through the serving hole is used
to put the ball into play at the start of the match, after
a point is scored, or after a ball leaves the table. The server
may attempt to influence the roll of the ball, but may not
allow any part of either hand to be in the play area once
the ball hits the playfield.
1.The play area shall be defined as the
area above the playing surface to the height of the side boards
of the cabinet. 2.Prior to serving the ball, the server may
place either hand in the play area in order to position the
ball. 3.The ball may not be struck by either team following
a serve until it has touched the playfield, at which time
the ball is considered to be "in play" and the time
limits start. 4.Spinning the ball shall be allowed in order
to influence the serve, however, no point shall be scored
by the serving team unless the ball is struck by one of the
serving team's figures. 5.The server must not serve the ball
until he has the assurance that the opposing team is ready
for play to begin. The server can signify that play is about
to begin by tapping the ball on the side of the table.
a.The server has tapped the ball, and
the opposing team is holding their handles, the opposing team
shall be deemed to be ready for play (unless they have specifically
stated before the ball hits the playing surface that they
are not ready yet).
6.On the first violation of any part
of this rule, the ball shall be re-served by the original
server. Subsequent violations, however, shall result in the
ball being put into play by a server of the opposing team.
a.If the ball is incorrectly served,
but the server has not violated any part of these rules, the
ball is considered in play. In particular, the player may
not reach into the play area to re-serve the ball (see 16).
3. Subsequent Serves
Following the first serve of a match,
subsequent serves shall be made by the team last scored upon.
First serves in subsequent games of a multi-game match shall
be made by the team which lost the preceding game.
1.If the ball is served by the wrong
team, and the violation is discovered before the ball is scored,
play shall be stopped and the ball shall be re-served by the
proper team. Once the ball is scored, no protests shall be
allowed, and play shall continue as if no infraction had been
committed. 2.If a team receives the serve because the opposing
team is being penalized for a rules infraction, and if, after
the ball is served, it goes dead or leaves the table and must
be re-served, it shall be re- served by the team who originally
served it prior to the infraction.
4. Ball in Play
Once a ball is put into play by the server
(see 2), it shall remain in play until the ball is hit off
the table, a dead ball is declared, time out is called, or
a point is scored.
5. Ball Off the Table
If the ball should leave the playing
area and strike the scoring marker, ash trays, top of the
side rails, cabinet ends, or any object that is not a part
of the table, the ball shall be declared off the table.
1.A ball which leaves the table as a
result of a shot, pass, or any other form of clearing the
ball from the two-rod, the ball will be played as follows:
If the team which caused the ball to leave the table is the
original server, then the ball will go back to that team's
two-rod. If the team which caused the ball to leave the table
is not the original server, then the other team shall serve
the ball.
a.In any other case of the ball leaving
the table, it will be put back into play with a serve by the
team which originally served the ball.
2.A ball entering the serving cup and
then returning to the playfield is still considered "in
play."
6. Dead Ball
A ball shall be declared a dead ball
when it has completely stopped its motion and is not within
reach of any player figure.
1.if the ball is declared dead anywhere
between the two-man rods, it shall be put back into play with
a serve by the team that originally served the ball. 2.If
the ball is declared dead anywhere between the goal and the
two-man rods, it shall be put back into play by placing the
ball at the play figure nearest the spot of the dead ball.
a.The goalie must have the assurance
that the opposing team is ready for play to continue before
putting the ball back into play in this manner (see 2.6).
Furthermore, the goalie must then move the ball from one player
figure to another one and then stop the ball for a full second
before the motion of a shot or pass may begin.
3.The time limits begin one second after
the ball touches the second man. 4.A ball that is spinning
in place is not considered to be a dead ball. 5.A ball that
is intentionally made dead in order to advance the ball or
reset the time limits shall be given to the opposing team
for a re-serve (example: the two-man placing the ball just
out of reach in order to re-serve the ball). 6.The penalty
for illegally putting the ball back into play (as in 6.2.a)
is the opponent's choice of either continuing play from the
current position or re-serving the ball. This includes the
cases where a player either loses the ball or scores on himself
before the ball has been put back into play.
7. Time Out
Each team is allowed two time outs per
game during which the players may leave the table. Such time
outs shall not exceed 30 seconds. If the ball is in play,
time out may be called only by the team in possession of the
ball, and then only if the ball is completely stopped. If
the ball is not in play, either team may call time out.
1.Either team may take the full 30 seconds,
even if the team that called the time out does not wish to
take the full allotment. 2.Either team may switch positions
during a time out (see 12). 3.A time out called between games
shall apply to the following game to be played in counting
time outs per game. 4.A player who removes both hands from
the handles and turns completely away from the table while
the ball is in play shall be considered to have requested
a time out.
a.A player can take his hands from the
handles to wipe them off before a shot, as long as it doesn't
take more than two or three seconds. However, all time limits
continue to run while the player wipes his hands. The team
on defense should not relax if the opponent takes his hand(s)
off the rod (see 18.4).
5.Either team member may call time out
when either he or his partner has the ball. The time out starts
the moment the time out is called.
a.If the team with the ball attempts
a shot or pass immedieately after requesting a time out, the
play shall not count, and the team shall be charged with a
distraction (see 18) rather than a time out.
6.If the team in possession of the ball
calls a time out while the ball is in play and moving, that
team shall lose possession, and the ball shall be served by
the opposing forward. If the team not in possession of the
ball calls a time out when the ball is in play, that team
shall be charged with a distraction (see 18.2). 7.If a team
is not ready to play at the end of the 30 second period, that
team shall be charged with another time out. 8.A team calling
and/or charged with more than two time outs per game shall
be charged with an automatic technical foul. The technical
foul shall be shot before the 30 second period is granted.
a.A team charged with a time out shall
always be given the full 30 second period, even if they have
previously taken two time outs, and either team may switch
positions during this time.
9.Once a player begins to put the ball
back into play following a time out (by moving the ball),
a time out may not be called again until the ball has left
the current rod of possession.
a.Penalty for violation of this rule
(7.9) is loss of possession, and the ball shall be served
by the opposing forward. The team shall not be charged with
a time out.
10.During a time out a player may reach
into the play area to spray the rods, wipe the playfield,
etc. The ball may be picked up by hand, as long as it is returned
to its original position before play is continued. 11.During
a time out the player may not move the ball from man to man
without the permission of the official, as this can be considered
practice (see 19). Penalty for violation of this rule (7.11)
is loss of possession and the ball shall be served by the
opposing forward. If the official present feels that it would
be impossible to be sure of accurately replacing the ball
to the exact position it occupied at the time of a time out,
they may deny a request to pick up the ball (example: a ball
precariously perched on the edge of the goal).
8. Resuming Play After Time Out
Following a time out, the ball shall
be put back into play by the player who had possession when
the time out was called.
1.If the ball was in play when the time
out was called, the player [B must have the assurance that
the opposing team is ready before moving the ball. The player
must then move the ball from one player figure to another
one and then stop the ball for a full second before the motion
of a shot or pass may begin.
a.The time limit begins one second after
the ball touches the second man.
2.If the ball was not in play when the
time out was called, the ball shall be put back into play
with a serve by the team that originally served that ball.
3.The penalty for illegally putting the ball back into play
is the opponent's choice of either continuing play from the
current position or re-serving the ball. This includes the
case of a player losing the ball before touching two men.
9. Official Time Out
An official time out does not count towards
the two time outs allowed per team per game. After an official
time out, the ball is put back into play as though a regular
time out were called.
1.If an official is not present at the
start of the match, and a dispute arises during play, either
team may request an official. Such a request can be made at
any point during the match that the ball is stopped or dead.
a.The first request for an official is
considered an official time out. The cost for the official
will be split between the two teams. b.If the defensive team
makes a request for an official while the ball is in play
and stopped, and the offensive team simultaneously attempts
a pass or shot, the request for a time out will be treated
as a distraction by the defensive team. Likewise, a request
for an official while the ball is in motion will also be considered
a distraction.
2.Any team subsequently requesting an
official will automatically be charged with a time out. Such
a request may only be made during a dead ball. The penalty
for requesting another official while the ball is in play
is a technical foul.
a.The Head Official will decide whether
the request for a new official will be granted. If the request
is granted, the team requesting the official must pay the
full cost of the new official. The two officials will then
judge the match. An official may be replaced only at the discretion
of the Head Official. b.If there are already two officials
present, any request for a new official will be denied, and
the team will be charged with a technical foul.
3.A team may not switch positions during
an official time out, unless they are otherwise entitled to
do so (see 12). 4.Table Maintenance - Any necessary table
maintenance, such as changing balls, tightening the men, etc.,
must be requested before the start of the match. The only
time that a player may call a table maintenance time out during
a match would be in the case of a sudden alteration to the
table, such as a broken man, broken screw, crumbling bumper,
bent rod, etc.
a.If a player figure is broken while
in contact with the ball, an official time out will be declared
while the rod is fixed. Play will resume on the rod where
the player figure broke. b.If the table lighting fails, play
shall immediately stop at that point (as though an official
time out were called). c.Routine maintenance, such as spraying
the rods, etc., should only be done during time outs and between
games.
5.Foreign objects on field of play -
if an object should fall on the playfield, play shall immediately
stop at that point. There should be nothing on the ends of
the table that could fall onto the playfield. 6.Medical time
out - a player or team may request a medical time out. This
request must be approved by the Tournament Director, the Head
Official, and a member of the officiating staff. They will
determine the length of the medical time out, up to a maximum
or 60 minutes. A player who is physically unable to continue
playing after that time must forfeit the match.
a.If the request for a medical time out
is denied, the player will be charged with a time out. The
player may also be penalized for delay of game (see 24), at
the discretion of the official. b.Medical time outs will typically
be granted only for accidental or unexpected injuries incurred
during the course of play.
10. Point Scored
A ball entering the goal shall count
as a point, as long as it was legally scored. A ball which
enters the goal but returns to the playing surface and/or
leaves the table still counts as a goal.
1.If a point is not counted on the scoring
markers and both teams agree that it was previously scored
and inadvertently not marked up, the point shall count. If
both teams do not agree that a point was scored and not marked
up, after another ball is scored, that point shall not be
counted. 2.If there is a controversy over whether or not the
ball entered the goal, an official should be called. 3.Any
team intentionally marking up a point not scored shall not
get credit for the point illegally marked up and shall be
charged with a technical foul. Further violations of this
rule will be grounds for forfeiture of game or match (to be
determined by the Head Official).
11. Table Sides
At the end of each game, teams must switch
sides of the table before play of the next game can begin.
A maximum of 60 seconds is allowed between games.
1.Either team can request the full 60
seconds. If both teams acknowledge that they are ready to
resume play before the full time is used, play shall continue
and the remainder of that 60 seconds is then forfeited. 2.If
a team, is not ready to play at the end of the 60 second period,
that team shall be charged with delay of game.
12. Change of Positions
In any doubles event, each player may
play only the two rods normally designated for his position.
Once the ball is put into play, the players must play the
same position until a point is scored, a team requests a time
out, or a technical is called.
1.Either team may switch positions during
a time out, between points, between games, or before and/or
after a technical foul shot. 2.Once a team has switched positions,
they may not switch back until after the ball has been put
back into play or another time out has been called.
a.A team is considered to have switched
positions once both players are in their respective places
facing the table.
3.Illegally switching positions while
the ball is in play will be judged a distraction.
a.In any doubles event any player placing
their hand on any rod normally designated as one played by
their partner while the ball is in play shall be judged as
a distraction violations.
13. Spinning the Rods
Spinning of the rods is illegal. Spinning
is defined as the rotation of any soccer figure more than
360 degrees before or after striking the ball. In calculating
the 360 degrees, you do not add the degrees spun prior to
striking the ball to the degrees spun after striking the ball.
1.A ball which is advanced by an illegal
spin is replayed as follows: If the ball goes in the goal,
then it will not be counted as a point and will be put back
into play by the goalie as if the ball had been declared a
dead ball between the goal and the nearest two-man rod. If
the ball does not go in the goal, the opposing team will have
the option of continuing play from the current position or
re-serving the ball. 2.Spinning of a rod which does not advance
and/or strike the ball does not constitute an illegal spin.
If a player's spinning rod hits the ball backwards into his
own goal, it will count as a goal for the opposing team. Spinning
of a rod away from the ball (when there is no possession)
is not considered an illegal spin, but may be ruled as a distraction.
3.If an ungrasped rod is spun by the force of a ball hitting
a player figure on the rod, the spin will be considered legal
(example: a two-man shot in singles hitting the three-man).
14. Jarring
Any jarring, sliding, or lifting of the
table shall be illegal. Whether or not the table jarring is
done intentionally is of no consequence. This call must be
made by an official. It is not necessary for a player to lose
the ball for jarring to be called on his opponent.
1.The penalty for violation of this rule:
First offense - the opposing team has the option of continuing
play from the current position, continuing play from the point
of infraction, or re-serving the ball. If an illegal jar causes
the player to lose possession of the ball from a rod, play
may be continued from that rod. Subsequent violations - Technical
foul. After the technical shot the non offending team continues
to have the options listed under First Offense (14.1). 2.Touching
or coming into contact with your opponent's rods in any way
shall be penalized exactly like jarring, sliding, or lifting.
3.Jarring of the table may be called even if the ball is not
in play. In particular, slamming the rod after the shot may
be considered jarring.
15. Reset
If a player has the ball stopped and
set up to shoot or pass, and the ball is unintentionally moved
due to jarring by the opponent, the official present will
call "reset" and he will reset all time limits.
The player with the ball has the option of setting the ball
up again, or ignoring the reset call and playing the ball
where it is.
1.Any movement of the ball, no matter
how slight, may be considered grounds for a reset (example:
a ball rocking in place). 2.A reset is not considered a distraction,
and the player with the ball may shoot immediately. The defensive
team should not, therefore, relax or look at the official
upon hearing the word "reset," but rather should
stay on defense. 3.A reset call does not count as jarring
infraction, however, repeated offenses may be grounds for
the official present to call a technical foul on the defensive
player causing the reset. 4.A reset violation behind the ball
shall not be considered a reset violation. It shall be considered
a jarring violation. (Example: if the opposing forward is
judged to have reset his opponent when the opponent has the
ball on the 3 rod.) 5.An intentional reset by the team in
possession of the ball for the purposes of attempting to get
a reset call from the official shall not be allowed. The team
judged to be in violation of this rule shall lose possession
of the ball, the ball to be reserved by the other team. (This
is not counted as a reset.) 6.A team is allowed one reset
call per game. After that, a team causing two resets during
the same point will be charged with a technical foul.
a.If a technical foul is called for excessive
resets, the next reset call shall not result in a technical
foul. b.Resets are charged per-team and not per-player.
7.If the defender intentionally jars
the table, this will not be considered a reset, and jarring
will be called immediately. 8.A reset call made while the
ball is on the five-man rod will reset the amount of times
the ball has struck the wall as well as the time limit.
16. Reaching Into the Playing Area
It is illegal for a player to reach into
the play area while the ball is in play without first having
permission from the opposing team, whether he touches the
ball or not. However, whenever the opposing team grants a
player permission to reach into the playing area, it is legal
for the player to do so.
1.A spinning ball is considered "in-play,"
even if it is not in reach of a player figure. It is illegal
to reach into playing area to stop a spinning ball, even if
done for an opponent. 2.A ball which becomes airborne over
the table is still in play until it has hit something not
a part of the playing area. Do not catch a flying ball over
the table. 3.A ball which has gone dead is considered out
of play. The ball may be freely touched once permission has
been granted by the official, or if no official is present,
by the opposing team. 4.A player may wipe shot marks off any
part of the table while the ball is not in play. He does not
need to ask permission of the opposing team. 5.The penalty
for violation of this rule is as follows: If the player has
possession of the ball, and the ball is stopped - loss of
possession to the opposing team. If the ball is moving in
the player's goal area behind the two-man rod - a point is
scored for the opposing team, and the ball is re-served as
if it had gone in the goal. Any other case - technical foul.
17. Alterations to the Table
Playing area - no changes can be made
that would affect the interior playing characteristics of
the table by any player. This includes changes to the men,
playing surface, bumpers, etc.
1.A player cannot wipe sweat or spit
or any foreign substance on his hand before wiping ball marks
off the table.
a.Wiping rosin on the table is illegal.
b.Any player using a substance on their hands to improve their
grip, for example, must make sure that this substance does
not get on the ball. If this does occur, and the substance
is judged to affect the play of the ball (Example: a ball
coated with rosin) that ball and any others in the table similarly
affected shall be cleaned immediately and the team judged
to have caussed this to occur shall be penalied for delay
of game and warned that if this occurs again during the match
they will be prohibited from using the substance.
2.Handles - in regard to the use of substances
to improve grip, if a player uses a substance that, upon switching
tables sides, has left a deposit on the handles, he must immediately
clean the handles.
a.If the time necessary to remove the
substance exceeds 60 seconds, the player will be penalized
for delay of game, and the player will be prohibited from
using the substance again.
3.A player may not place a tube or handle
on the table exterior that inhibits the motion of the rods
(example: for limiting the motion of the goalie rod). 4.A
player may not switch the handles on the exterior of the tables.
5.A request to change balls before the start of the match
must be approved by the official present or the Tournament
Director. The request will be granted only if the playing
characteristics of the existing balls are significantly different
from the standard.
a.New ball - a player may not ask for
a new ball while the ball is in play. During a dead ball,
however, a player may request a new ball from the rack inside
the table. Such a request will generally be granted, unless
the official present judges that such a request is made simply
for the purpose of stalling play. b.A player requesting a
new ball while the ball is in play shall be charged with a
time out, unless the official present judges the ball to be
unplayable, in which case no time out will be charged.
6.Unless otherwise specified, penalty
for violation of any part of this rule may be grounds for
a technical foul.
18. Distraction
Any movement or sound made away from
the rod where the ball is in play may be judged as a distraction.
No point made as a result of a distraction will count. If
a player believes he is being distracted, it is his responsibility
to call for an official.
1.Banging the five-man rod or any rod
prior to, during, or after a shot is considered a distraction.
Moving the five man slightly after the shot has started is
not considered a distraction, however. 2.Talking between teammates
while the ball is in play may be judged a distraction. 3.It
is not considered a distraction, when passing, to move the
catching rod as part of a fake. Excessive motion, however,
is grounds for a distraction. 4.It is considered a distraction,
after setting up a shot, to remove a hand from the handle
and then shoot the ball. The ball may only be shot after the
hand/wrist has been on the handle for a full second.
a.In singles, rule 18.4 only applies
to a set shot on the three-rod.
5.Penalty for distraction - if a shot
is scored as a result of a distraction by the offensive team,
the point will not count and the opposing team will re-serve
the ball. In all other cases, the opposing team has the option
of continuing play from the current position, continuing play
from the point of infraction, or re-serving the ball. Subsequent
violations may be grounds for a technical foul.
19. Practice
Once a match has begun, no player may
practice either his serve or shot on either the table being
played or on any other table. This rule applies during time
outs and between games.
1.Practice is defined as either moving
the ball (by contacting it with a player figure) or practicing
the serve.
a.Illegal practice is a judgement call
by the official present at the table. Inadvertent movement
of the ball does not necessarily constitute practice.
2.Penalty for this infraction is a technical
foul, except in the case of putting the ball back into play
following a time out (see 7.11).
20. Language
Unsportsmanlike comments made directly
or indirectly by a player are not allowed. Violations of this
rule may be grounds for a technical foul.
1.Calling the attention of the opposing
team away from the game is not allowed (see 18). Any shouts
or sounds made during a match, even if of an enthusiastic
nature, may be grounds for a technical foul. 2.Cursing by
a player shall not be allowed. Continued cursing by a player
may be cause for forfeiture of games and/or expulsion from
the tournament site. 3.The use of a spotter in the audience
shall not be allowed. Furthermore, a member of the audience
is not allowed to influence a match by distracting a player
or official. Violation of this rule may be grounds for expulsion
of the person from the tournament site. 4.Coaching will be
allowed, but only during time outs and inbetween games.
21. Passing
1.A pinned ball on the 5 man cannot be
directly advanced to the 3 man rod of the same team. It must
touch at least two player figures as it is put into the motion
of a pass (Except an accidental stub or squib pass SEE 21.1c).
A pinned ball is on that is pinned to the wall or playfield.
a.A ball whose motion has clearly stopped
may be legally passed if this pass if immediate. Any hesitation
befor the pass and the pass shall be declared illegal. Once
a ball has clearly stopped and is not immediately passed it
must then touch at least two player figures before it can
be legally passed. b.Changing the lateral speed or direction
of the ball from the front or back of the man prior to passing
the ball is considered to be an adjustment and is illegal.
Changing the speed or direction of the ball from the side
of the man is legal. c.An accidental stub or squib pass is
legal. However, if a ball is stubbed or squibbed by a player
figure, released, and then passed by that player figure before
striking another player figure on that same rod, it is illegal.
2.A pinned or stopped ball may be shot
on goal, to be considered a shot, the ball must either go
into the goal, be blocked by the opposing goalie's men, or
hit the back wall. If the atte[Bmpted shot is blocked by the
opposing five-man rod and then caught by the shooter's three-man,
It shall be declared an illegal pass.
a.If a pinned or stopped ball from the
five-man is shot on goal, and the ball hits the shooter's
three-man row, then the shot would be legal, provided the
ball was not caught by the three-man. b.A caught ball is defined
as a ball that is in the possession of a rod long enough for
a controlled pass or shot to be attempted (examples: pick-up
and quick shots).
3.Before attempting a pass from the five-man
rod, the player cannot make the ball strike the side wall
of the table more than twice. It makes no difference which
wall the ball touches - a total of two times is all that is
allowed. If the ball goes to the wall a third time, it must
be advanced in the motion of a pass or shot.
a.Defensive trap - if an opponent's pass
or shot is stopped by trapping it against the side wall, that
does not count as one of the two times allowed to touch the
wall by the player who made the trap and is now in possession
of the ball on his five-man rod. b.Once the ball has touched
the wall, it will not be counted as hitting the wall again
until the ball has rolled off the side strip (if present on
the table). c.Following a time-out, any strike the ball makes
against the wall prior to touching a second man will not be
counted against the allowed two strikes.
4.Passing from the two-man and goalie
rods - rule 21.1 also applies to a pass from the two-man or
goalie rod to the same team's five-man rod. However, once
a ball is forwarded from either the two-man or the goalie
rods, if it should strike an opposing team's player figures,
that ball is no longer considered a pass but a live ball that
may be legally caught by any player.
a.Rule 21.2a also applies here for a
stopped shot from the two-man touched by the five-man.
5.It is legal to have just one hand on
the rods when playing defensive (example: right hand on defensive
five-man). It is also legal to use two hands to move a rod
(example: defensive five-man). 6.Penalty for an illegal pass
- if a team violates the above rule of passing, the opposing
team has the option of continuing play from the current position
or re-serving the ball.
22. Time of Possession
Possession of the ball at any one rod
shall be limited to 15 seconds, except the five-man rod which
has a ten second limit, by the end of which time period the
player in possession must advance the ball to or past at least
one rod of the opposing team.
1.Advancement defined: A ball is considered
to have advanced once it is out of reach of the player figures
on that rod whether it went forward or backwards. In the case
of the goalie area, a ball is considered advanced once out
of reach of the player figures on the two-rod and beyond the
goal area. 2.Enforcement of the time of possession rule shall
be made only by a certified tournament offical. 3.A spinning
ball that is within reach of a player figure shall be considered
to be in that rod's possession and all time limits shall continue.
Players must make an honest effort to gain possession of a
spinning ball that is within reach, however, if the spinning
ball is not within reach, the time limits are not in effect.
4.Penalty - penalty for three-man delay is loss of possession
to the opposing goalie. The goalie shall put the ball back
into play as if it had been declared a dead ball. Penalty
for delay at any other rod is loss of possession to the opposing
forward for serve.
23. Match Time Limit
Best of five matches shall be limited
to one hour of play from the time the match is started. Best
of three matches shall be limited to 35 minutes from the time
the match is started.
1.If the specified time limit expires
before the match has been completed, an official will announce
to the players that a ten minute overtime period will begin
at that time. If the overtime period ends before the match
has been completed, the winner of the match shall be the player
or team which has won the most games, or if the teams have
an equal number of games, it shall be the team that has scored
the most points in the game in progress, after the ball in
play at this time that the overtime period expires has been
scored. If the teams have won an equal number of games and
scored an equal number of points after this ball has been
scored, one more ball shall be played to determine the winner
of the match. 2.Time outs called within the regular time limit
of a match shall be counted against the total amount of time
left to play. However, time outs do not count against the
ten minutes in the overtime period (a time out would then
stop the clock). 3.Official time outs do not count against
the total amount of time left to play. 4.Enforcement of this
rule is the responsibility or the Tournament Director.
24. Delay of Game
Play shall be continuous, except during
time outs. A delay of game penalty may only be called by an
official.
1.After a delay of game infraction play
shall resume in at most 10 seconds. At the end of 10 seconds
another delay of game call should be made. 2.Taking too much
time to serve the ball or to put the ball back into play may
be grounds for delay of game. 3.The first infraction of this
rule is a warning. Subsequent infractions will result in the
player being charged with a time out. Example: Player charged
with delay of game. If still not ready to resume play after
10 seconds - time out charged. If after the time out still
not ready, another 10 seconds - second time out charged (See
7.8).
25. Forfeiture
Once a match has been called, both teams
should report immediately to the designated table. If a team
has not reported to the table within three minutes, they should
be recalled. A team, upon being recalled, must report immediately
to the table in order to stop the forfeiture process.
1.A recall is made every three minutes.
Penalty for second and subsequent recalls is forfeiture of
a game. 2.If a team has forfeited any games due to recalls,
they get the choice of side or serve once play begins. 3.Enforcement
of this rule is the responsibility of the Tournament Director.
26. Technical Fouls
If, in the judgment of an authorized
tournament official, either team competing in a match is at
any time in flagrant or intentional violation of these rules
of play, a technical foul may be called on the offending team.
1.When a technical foul is called, play
shall stop and the ball awarded to the opponents of the offending
team at its three-man rod. One shot will be taken after which
play shall stop. If it scores or not, the ball shall be put
back into play at the spot it was when the technical was called.
If the ball was in motion, it will be put back into play as
if it had been declared dead at that spot. (Except as provided
in 14.1).
a.A player is considered to have taken
a technical foul shot once ball has left the three-man rod.
A player is considered to have been blocked the shot once
the ball has either stopped in or left the defender's area.
2.On a technical foul shot, the ball
must be put into play before shooting (see 8.1). Furthermore,
all rules, including time limits and resets, still apply.
3.A team may switch positions before and/or after the technical
foul shot without being charged with a time out (see 12).
4.Time outs may be called during a technical shot, as long
as they would otherwise be legal (see 7). 5.A point scored
on an illegal technical shot shall not be allowed, and play
shall resume at the spot the technical was called. 6.If a
technical foul shot ends the game, the opposing team gets
the first serve of the next game. 7.Further violations of
a flagrant or intentional nature shall carry additional technical
fouls. A third technical foul in any one game shall result
in an automatic forfeiture of the game. Also, the official
may announce at any time after the first technical foul is
called on a team that further violation by that team shall
be cause for forfeiture of the game or match.
27. Rules Decisions and Appeals
If a controversy involves a question
of judgement, and the official is present at the time the
events in question transpired, his decision is final and no
appeal may be made. If the controversy involved an interpretation
of the rules, or the official was not present at the time
the events in question transpired, the official shall make
the most equitable decision possible under the circumstances.
Decisions of this nature may be appealed, but it must be done
immediately in the manner prescribed below.
1.In order to appeal a rule interpretation,
a player must file that appeal with the official before the
ball being played at the time of the controversy is put back
into play. An appeal concerning the loss of a match must be
filed before the team that won has begun its next match. 2.All
rule appeals shall be considered by the Head Official and
(if present) at least two members of the officiating staff.
All decisions on appeals are final. 3.A team making an unsuccessful
rules appeal of an obvious nature, or a team that questions
a judgment call, will be charged with a time out. In addition,
the team may also be penalized for delay of game, at the discretion
of the official. 4.Arguing with a Certified official during
a match will not be allowed. Violation of this rule will be
grounds for a delay of game penalty and/or a violation of
the code of ethics.
28. Code of Ethics
Any action of an unsportsmanlike or unethical
nature during tournament play, in the tournament room, or
on the grounds of the host facility, will be considered a
violation of the Code of Ethics.
1.Penalty - the penalty for breaking
the Code or Ethics may be forfeiture of a game or match, expulsion
from the tournament, and/or a fine. Whether or not the Code
of Ethics has been broken, and what is the appropriate penalty
for the infraction will be determined by the Disciplinary
Committee of the USTSA.
29. Tournament Director
The administration of tournament play
shall be the responsibility of the Tournament Director. This
includes making the draws, scheduling the events, timing matches,
etc. The decision of the Tournament Director in such matters
is final.
1.All matters pertaining to rules of
play (appointing officials, handling appeals, etc.) shall
be the responsibility of the Head Official. The Tournament
Director is responsible for appointing the Head Official.
GOALIE WARS
Goalie Wars is a singles specialty event
where the three and five-man rods are lifted up, and the defenders
play against each other.
1. The Serve
The ball must touch two men and then
be stopped for a full second before a shot may be attempted.
Violation is loss of possession.
1.Time limits start one second after
the ball has touched the second man.
2. Possession
In order to shoot the ball and score
a point, a player must have possession of the ball. If the
ball is in a player's defensive area, that player has possession
of the ball. However, if the ball is in the center of the
table, the player who last had the ball in his defensive area
loses possession of the ball to the other player.
1.A player's defensive area is defined
to extend from the back wall to the end of where the two-man
rod reaches. The center of the table is the remaining area
of play. 2.A ball that strikes any rod, player figure, or
bumper in the center of the table is still considered a live
ball. These rods play no part in determining possession of
the ball. 3.If a ball leaves the playing area and strikes
a foreign object, the ball is re-served by the player who
originally served the ball. If a ball goes dead on the table,
the ball is re-served by the player who has possession of
the ball. 4.If player A shoots a ball that never reaches player
B's defensive area, player A must first stop or control the
ball, and then give the ball back to player B to re-serve.
In particular, a shot that bounces back and goes in the shooter's
goal counts, since that player must first stop and control
the ball.
3. Time Limits
There is a ten second possession limit
in the defensive area. In addition, once the ball is stopped
or pinned for more than three seconds, three ball must be
moved to another man before a shot is attempted.
4. Time Outs
You are allowed two time outs per game.
FOUR-ON-FOUR
Four on Four is a specialty event where
there are four players on a side, with each player holding
a single rod.
1. Change of Positions
1.If a team scores a point, they must
rotate positions before the next point: the player on the
three-man rod moves to the goalie-rod, while the players on
the goalie, two-man, and five-man rods move to the two- man,
five-man, and three-man rods respectively. 2.A team may also
change positions before the start of the match or between
games. However, no other changes of positions will be allowed.
2. Legal Shots
1.The game is played rollerball style,
i.e., a ball may not be pinned for more than three seconds
or stopped for more than one second, and there is a ten second
time limit per rod. 2.Once a ball is stopped or pinned, the
player must make sure the ball touches another man of the
same team (on any rod) in order to score a point. 3.If a point
is scored illegally, the ball shall be re-served by the opposing
team.
3. Time Outs
You are allowed two time outs per game.
However, you may not call a time-out while the ball is in
play.
TWO-BALL ROLLERBALL
Two-Ball Rollerball is a specialty event
played with two balls served at the beginning of a point.
1. Time Limits
The game is played rollerball style.
A ball may not be pinned or stopped for more than one second,
and there is a ten second time limit per rod. A shot may be
directly scored from a pinned or stopped position if it is
done immediately.
2. Serving the Ball
1.At the start of a point, each forward
should serve their ball on the count of three. Both balls
should hit the playfield within one second of the three count.
2.If a ball goes off the table, and no balls have been scored
yet, both balls shall be re-served. Otherwise, the team scored
upon serves the remaining ball.
3. Scoring
1.If each team scores a goal, then neither
team receives a point. Two balls are re-served. 2.If a team
has scored the first ball, they may stop play any time they
have control of the second ball and take one point. If a team
elects to take the point, two balls are re-served. 3.A team
that scores both goals gets two points. Two balls are re-served.
4.A shot that goes "in and out" does not count as
a goal scored in Two-Ball Rollerball (rather, play continues).
4. Time Outs
You are allowed two time outs per game.
However, you may not call a time-out while the ball is in
play.
FORWARD SHOOTOUT
Forward Shootout a singles specialty
event where the players alternately shoot technical foul shots
on each other.
1. The Serve
The ball is placed on the three-man,
and then must touch two men and be stopped for a full second
before a shot may be attempted. Violation is loss of possession.
1.The first serve of the match is determined
in the usual fashion, by a flip of the coin. 2.The serve alternates
between players for the remainder of the match.
2. Shooting
The ball is considered to have been shot
once it leaves the forward's three man. The ball is considered
to have been blocked once the ball has either stopped in or
left the defender's area.
3. Time Limits
The usual time limit (15 seconds) applies
on the three-man. Time limits start one second after the ball
has touched the second man.
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