Glossary of Foosball Terms
This information
was taken from Robert Uyeyama and Jim Waterman's excellent
FAQ series on foosball from the REC.SPORT.TABLE-SOCCER discussion
group. This glossary is excerpted from FAQ1 v3.5e. With
the exception of html formatting for readability and the
subtraction of a few definitions the content has not been
altered except where noted.
- 2-bar/2-rod
- Either of the two defensive bars,
each with 2 men. The second rod away from the goal.
- 3-bar/3-rod
- Either of the two "offensive"
bars, each with three men. The third rod away from the goal.
- 3-bar-goalie-rod
- The "goalie" rod, with three
men. Some tables such as the Tornado lack ramps and instead
have a third man on each side of the goalie rod to pick
up what would otherwise be "dead" balls due to the flat
backfield. The first rod away from the goal.
- 5-bar/5-rod/5-man-rod
- Either of the two "mid-line"
bars, each with five men. The fourth rod away from the goal;
the two rods at the center of the table.
- 5-bar pass
- A pass from the 5-bar to the
3-bar. See also "brush pass", "stick pass".
- aerial shot
- A defensive shot where the ball
is caught on an almost-horizontally oriented man, then flipped
through the air over the rods toward the opposite goal.
If the ball hits the top of the table, the shot is not valid.
There are several ways to catch the ball, and several places
to balance the ball on the man, depending on the table-type.
Also "Rainbow Shot", "Goalie Field Goal".
- Alien (shot), The
- A novelty shot in which the ball
is moved on a rod intended for the right hand (2-bar or
3-bar, and in singles the 5-bar also), but upon being shot,
is shot by cranking the rod with the left hand. Usually
done with the 3-bar. The change of hand would technically
be illegal as a distraction. See also "crank (shot)"
- amateur
- An obsolete ranking term (pre
1994) of the USTSA which indicated a ranking status above
"Rookie" but below "Expert" and "Pro", previously 1000-1299
pts. Currently Rookie is 800-1200 USTSA pts, while Semi-Pro
is 1200-1699.
- American Foosball Association
(AFA)
- See http://www.foosball.org.
This is an organization started by Mark Thompson, and he
is seeking an Olympic Games petition for foosball.
- angle
- 1) To release the ball in a direction
not parallel to the long axis of the table. See also "spray",
"angle (shot)". 2) To tilt the men at an angle. A front-angle
is toes-forward, head-back, and a backward-angle is toes-backward,
head-forward.
- angle (shot)
- 1) A shot which is shot at an
angle, straight at the goal, from the ball's original and
stationary position (i.e. no pulls, pushes, or kicks involved).
2) A spray shot. See also, "striaght shot", "cutback", "angle",
"spray".
- AS
- America Subbuteo Association.
For more information, write to: Michael Bodley; RR2 Box
999; Holland, MA 01521; or call (413) 245-3031.
- ATSF
- American Table Soccer Federation.
The recent new tour organized by Johnny Lott and played
on the Stryker Tables. The ATSF can be contacted at Johnny
Lott's voice mail box at Dynamo at (817) 284-0114 ext 112,
or at Dynamo's general and tollfree no. (800) 527-6054.
- audio
- One audio instructional tape
is the 41 min. FOOSBALL 2005 by world champion Tom Spear.
Send $9.95 by money order to Foosball 2005, 243 Titan St.;
Aurora, CO 80011, and allow 8 weeks for delivery. See also
"Inside Foos", "books", and "FAQ files" for other instructional
sources.
- "auto-catch angle"
- When the 3-bar (sometimes 5-bar)
is angled forward in order to more easily catch any passes
originating from the rear, or when it is angled backward
to catch any blocked shots originating from the front. The
angle is just lower than the angle for a pinned ball; to
catch harder passes, the angle can be lower with a looser
grip on the handle, or the angle can be produced as the
ball contacts a fairly upright man.
- "auto-stuff angle"
- When the 3-bar or 5-bar is angled
forward so as to automatically stuff any ball shot from
the opposing defense because of the speed of the bounce
resulting from the block of any fast shot.
- babyfoot
- The term for table-soccer in
the France, also "table-football." Also "footsball." The
French babyfoot home page is at: http://messel.emse.fr/~lmarini/babyfoot.html.
The term babyfoot is also used in Quebec, Canada. Play is
often on Rene Pierre brand tables. See also "demi" and "Rene
Pierre."
- back-pin
- A ball-pin to the rear of the
man, i.e. in the opposite direction as the man is facing.
Also "back-pinch". See also "pin".
- back-pin/back-toe (shot)
- Any shot which begins from the
back-pin position; sometimes characterized by frequent use
of banks to either side, as well as simple reverses and
kicks.
- bad-boys doubles
- A doubles-play format where the
offensive and defensive partners switch places if and only
if they score.
- bait defense
- Any defense which opens an enticing
hole to the offense; the defender ideally predicts the offense's
timing and closes the hole as the shot begins, or even before
it begins. The bait defense may be moving or set. If the
bait seems to be set and very obvious, this is also known
as "fishing". See "moving defense", "set defense".
- ball
- See "hardware" for information
on purchasing balls and other parts.
- ball-magnet
- When a player is very good at
catching loose balls. Also, a goal can have a "ball-magnet".
- bank
- To bounce the ball off of a wall
(in rare cases a bank can refer to a bounce off of another
man, a "Joe").
- bank (shot)
- A shot which involves a bounce
off of the wall.
- bar
- A rod from a foosball table.
- bar player
- Someone who has a good 3-bar
shot, but is not very good at passing with the 5-bar; in
other words a good non-tournament player.
- BCTSA
- British Columbia Table Soccer
Association. The major Canadian table-soccer organization,
with its own set of player rankings.
- bearing
- The table component that is attached
into the holes in the side of the cabinet and within which
the rods actually rest and slide.
- bebefoot, babyfoot
- The French term for table-soccer.
See "babyfoot."
- bevel
- One of the facets of the handle,
especially on a Tornado table, i.e. if the handle is not
circular in cross section, it's probably a polygon or some
approximation of one; the bevel would be any of the sides
of the polygon. On a Tornado, due to the pin-fastened handles,
the bevels are always in the same place relative to the
men, and may be reliably used to reproducibly position the
hand on the handle, for example for pass-catching.
- bluetop
- The non-competitive version of
the Tournament Soccer tables. ($500,000). Some versions
of the Rene Pierre french tables are also known as "bluetops".
See also "brown-top", "Rene Pierre."
- Bonzini
- A hugely popular french-make
foosball (babyfoot) table. Bonzini's web page is at http://www.ccip.fr/mondexpos/bonzini/index2.html.
Bonzini USA's webpage is http://www.bonziniusa.com/ See
also "Rene Pierre."
- Book, The
- The USTSA ranking listings book.
See The Book at http://www.recrooms.com, and go to the Points
Listing.
- book
- The most well-known old-time
book is Johnny Lott's "The Complete Guide to Foosball" (by
Johnny Lott, with Kathy Brainard.; Chicago, Ill: Contemporary
Books, 1980. xi, 176 p.: ill. : 24cm ISBN 0809259990 hdbk.,
0809259982 pbk.)" Also check out rec.sport.table-soccer's
Frequently-Asked-Questions (FAQ) files.; Also email reid@emrg.ubc.ca
for his recently published book on the push-kick shot. Another
less-known old book is "Table Soccer (Fussball) Rules and
Strategy" by Robert L. Edgell and Steven L. Edgell, 1974,
ISBN: 0-89019-001-1, O'sullivan Woodside & Co., Phoenix,
AZ. Kathy Brainard, co-author with Johnny Lott on his book,
has recently (1996) come out with "Who's Who of Foosball"--
email her at k.brainard@whitworth.edu, or kbrain9999@aol.com,
or voice mail at (509) 466-1000 et. 4298 for more info,
the book is about $20). Finally, the books "The Inner Game
of Tennis" (by W. Timothy Gallwey, Bantam Books, ISBN 0-553-20985-X)
and "The Inner Athlete" have been recommended for professional
attitude training for sports. See "FAQ Files", "Lott, Johhny",
"videos."
- Box, The:
- The goal.
- box
- See "cabinet".
- brick, to
- In defense, to be "Like Wall"
rather than a "Sieve"; stopping all of an opponent's shots.
- browntop
- A competitive version of the
TS table; a "$1,000,000" table. See "TS".
- brush
- 1) To hit the ball so that it
moves in an angle due to a pushing or pulling movement of
the rod as the ball is struck; this motion is in essence
a "brushing" of the ball and gives it the high (or low)
spin required to angle the ball. In passing, the ball is
often placed behind the rod, just less than where a tight
back-pin would be. This maximizes the brush effect by "squeezing"
the ball, but may erroneously cause a squibb pass. See also"squibb
pass", "squeeze". 2) A brush-pass. See "brush-pass".
- brush-down
- A brush in the pull direction.
See also "brush", "brush-pass".
- brush-pass
- A 5-bar pass executed using a
brush in either direction. this pass is usually executed
with the closest man on the five-bar in the vicinity of
the near wall; upon passing, the ball is slightly to the
rear of the rod (just less than where a tight back-pin would
be) and is often transferred to the closest man on the five
bar from a tenuous (not tight) back-pin on the second-man.
From here, the ball can basically be lane-passed or wall-passed
from the same position, ideally in the center of this near
man's field of movement. The brush gives the ball a high
spin to angle the ball in either direction, and in the case
of a wall pass from far off of the wall, the spin serves
to keep the ball "hugging" the wall all the way down to
the three bar. A slight squeeze will give the ball such
a spin. Often, the left arm posture for the five bar is
a palm-up underhand one with the elbow pointing directly
to the left, to provide leverage for the brush motion. Other
common options are an off-the-wall lane brush and a 2nd-man
brush through the lane to the wall. In addition to the 5-
to 3-bar pass, a 2- to 5-bar brush pass is common in singles
play. See also "brush", "squeeze", "squibb pass", "stick
pass". See FAQ2 for how to learn a brush pass.
- brush-up
- A brush in the push direction.
See also "brush", "brush-pass".
- bumper
- The rubber elements on the rods
on the outside of the distal men which help shield the men
and cabinet from impacts due to rod motion. Also economically
you can use sliced up bumpers as training aids, sliced to
the thickness you need, for example a 1/2 finger width for
shots or passes; slice them as thin as you need, then slice
one side all the way to center so that you can slip them
on the rod easily. See "exercise" for other training aids.
- BYP
- Bring Your Partner. See also
"DYP".
- cabinet
- The "box" of the foosball table;
does not include, the rods, the elements on the rods, the
bearings, nor the playfield.
- Calcutta
- Organized betting, usually on
seeded teams in Open events. Often the right to a bet on
a specific team goes to the highest bidder, and sometimes
the payouts are percentages of the total amount wagered
by all parties. Betting on yourself is allowed.
- camping out
- For a defense to predict & arrive
at a hole much sooner than the offense shoots at it-- usually
even before the shot begins!
- cashing in
- To "hit the bank". See "bank
(shot)"
- chip
- To hit the ball on either the
front or back corner area on the opposite side as the intended
direction of ball-movement. The ball is either slightly
forward or backward of the rod, and is often pinned outright.
Used for front-banks (ball setup back), Texas-T shot (ball
setup front). See also "front-bank", "Texas-T".
- chocolate-chip, to
- See "double-dip".
- CO2000
- The Tornado coin-operated foosball
table. See "coinop".
- coinop
- A coin-operated foosball table.
See also "CO2000", "HM2000", "TP2000", "Twister".
- Complete Guide to Foosball,
The
- An out-of-print foosball book
by Johnny Lott. See "Lott, Johnny" for complete information.
- corner/corner-ramp
- See "ramp".
- count system offense
- A system described by Lott. Instead
of trying to read the defense, choose a hole and a count
beforehand. Then don't look at the defense, count to your
number then shoot your hole. This may yield a higher percentage
scoring when the defense is "out thinking" you.
- dimensions
- For the dimensions of the foosball
table, see the link under the listing "building your own
foosball table", above.
- crank (shot)
- A shot usually with a left-hand
rod which is like a spin executed by rolling the handle
along the wrist and arm as one pushes the hand downward
past the left edge of the handle. Usually shot with the
goalie rod. See also "goalie crank", "Alien (shot)".
- cup
- On some tables, the receptacle,
shaped like a quarter slice of a sphere, on the outside
surface of the table, leading to the hole through which
the ball is served.
- curve
- A shot or pass in which the ball's
path curves due to extreme spin put on the ball, which originates
from a very high-pressure (back) pin position, which then
is released as the rod is moved to the left or right as
the pressure on the pin is maintained, resulting in the
spin. Most often seen as a 2- to 3-rod pass (back-pin ball
on 2-rod 2 to 4 ball lengths from the wall, and curve the
ball by moving the rod away from the wall; the ball curves
_towards_ the wall to the waiting 3-man on the wall) or
a trick 3-rod shot. See also "squeeze".
- cut-back
- An angle shot in which the ball
is moving in one lateral direction (left or right) before
being shot, but is angled toward the goal in the opposite
direction (right or left) upon being shot, often resulting
in the defense to continue moving past the actual trajectory
of the ball. May be combined with pull, push, or various
kick shots. May also be used in passing, especially 2-bar
to 3-bar passing.
- cut-throats
- A game for a total of three players.
Play is two-on-one, with the doubles team always serving.
If the singles players scores, he gets a point. If the doubles
team scores, no points are scored and the players rotate
counterclockwise (i.e. the singles player is now the doubles
defender, and the doubles forward is now the singles player).
The first player to five points wins. Another variation
dictates that when the defensive doubles player scores,
instead of rotating all the players, the defensive switches
directly with the singles player; this is more fair, mixes
up the matchups more, and rewards the goal scorer.
- Cyclone
- The exact equivalent of the Tornado
Time-Play, after Tornado became affiliated with Valley.
- dark-green table
- An older version of the Tornado
table distinguished by a playfield which is darker pine
green color than the newer light-green. The playfield color
& designed was applied with a different method, so the texture
and playability is different.
- dead, or dead-bar
- 1) See "dead-man"; 2) A "dead"
ball, unreachable by any of the playing figures. See also
"gray zone".
- dead-ball
- An exercise device to strengthen
the wrist; it's a palm-sized ball to be squeezed by the
hand. Great for wrist problems, and staying warm during
tournaments. For information, e-mail Mike Archer at Mike.Archer@mci.com.
See "exercise" for a list of other physical training aids.
- dead-man
- A term to describe a shot of
the ultimate length. e.g. (using the _offense's_ perspective
for push/pull & L/R): for a pull-direction shot, pull the
defending 2-bar ALL THE WAY to the offense's near-side wall
so that the right-hand side bumper (the offense's right)
is touching the wall. The length of the long shot must therefore
be long enough to, in this case, go AROUND the LEFT man
on the two bar (the offense's left) and into the goal, i.e.
the ball passes between the two men on the defending two-bar.
At this position, the 2-bar is "dead" and cannot move any
further to cover this long shot, hence the name. The dead-bar
shot may not be as possible/practical on some tables with
smaller goal widths than the Tornado's. However, on the
Tornado, if the painted goal line is open, the "dead-man"
shot is also open. Most shots (all shots?) can be shot dead-man
(e.g. push/pull, push-/pull-kick, snake, tic-tac, pin-shot,
five-bar kick shot). Also "dead-bar".
- defensive area
- The playfield from the two-rod
to the back wall. Some tables have corner ramps in the defensive
area.
- defensive bars/rods
- The goalie rod and the two-rod.
- demi
- A convention in France which
occurs on any goal from the 5-bar, the near 3-man, or on
any "bizarre/random" event: The point is marked by moving
a counter halfway between the scored and unscored points
on BOTH teams. Whoever scores the next goal takes 2 points,
i.e. takes the point and the "demi". If another demi is
scored instead, another counter is added to the first demi,
and the next "real" goal counts for 3 points. Hence, with
"demi" rules, one must be careful not to score accidental
or 5-bar shots, since it may actually count for the opponent.
For French rules, including an explanation of the demi,
see the French babyfoot home page at: http://messel.emse.fr/~lmarini/babyfoot.html.
See also "babyfoot" and "Rene Pierre."
- designated event
- A doubles tournament format in
which players of a certain ranking and above must play in
goal (defense) as a handicap. The less experienced players
get to be the stars, and the more experienced players develop
a good defense, albeit grudgingly.
- Deutschmeister
- A type of table. A "old-time
serviceman's table".
- dink
- A light and fairly slow shot
usually aimed at or around the near post, timed so that
the defense vacates this post when expecting a power long-shot,
e.g. a long pull-kick, or any other ball movement back to
the far post.
- dot
- On a Tornado table, the white
circular markings along the three bar which represent different
areas to shoot from, and also represent one ball-width from
dot to dot. The outside dots usually are thought to represent
a shot which will not go into the goal if shot straight.
- double-dip/double-dyp
- To come out of (i.e. win) the
loser's bracket in a doubles elimination tournament and
beat the winner of the winner's bracket in two straight
matches to win the entire tournament.
- double-elimination
- A tournament format in which
to be eliminated from the tournament altogether, a team
must lose two matches. See also "double-dip", "loser's bracket",
"winner's bracket".
- double-post
- A shot which first strikes one
post of a goal, immediately deflects to strike the other
post of the goal, then is deflected away from the goal.
- doubles
- 2-on-2 play. For variations see
also: "Hawaiian Doubles", "Goalie Delight", "Bad Boys Doubles",
"Super Doubles", "Cutthroats (2 on 1)".
- drive-pin
- A maintenance tool, esp. on Tornado
tables, used to push tension pins (to affix playing-figures)
through the holes in the rods. It is a solid pin almost
the diameter of a tension pin, but is more than twice as
long and is tipped with a blunt nib which fits into the
inside of a tension pin. See also "pin".
- drop
- To serve the ball. Also "foos".
- Dynamo
- A type of table. It has corners
which "curl" up gradually from the playing field. Also the
company which produces this table and which now also produces
the Striker tables. See also "Striker", "ATSF" Dynamo's
number is (800) 527-6054, and may be called for parts and
tournament information for Dynamos and Strykers. See their
new web page at http://www.dynamo-ltd.com/ and look under
"soccer tables." The Dynamo company has been bought by Valley,
the parent company which now owns Tornado.
- DYP
- A doubles tournament format where
one is to "draw your partner".
- European pin
- see "pin" (shot).
- exercise
- For foosball-related conditioning
products, see "Dead Ball", "Stick, The", "Goalie Flex",
and "bumper."
- Expert
- An obsolete ranking term (pre
1994) which used to be USTSA 1300-1799 points in the old
Rookie-Amateur-Expert-Pro series. Today it is replaced by
Semi-Pro (1200-1700 pts) and low end of Pro (1200-2300).
Usually someone with a consistent tournament level shot
and a very studied and effective 5-bar. Also: "Novice".
- fan
- An open-hand shot. See "open-hand".
- far-bank
- A bank (usually a shot) off of
a wall, originating from a man on or near the outer edge
of the rod, and bouncing off of the wall on the opposite
(far) side. A 2-rod or 3-rod shot.
- far-post
- See "post".
- fermo
- See "primo."
- finger grip
- A grip on the handle where the
palm does not touch the handle; the four curled fingers
and the thumb hold the handle. This is not a palm-roll,
or "open-hand" grip. Also known the as "golf grip". Described
in Johnny Lott's book.
- finger width
- A term to describe the "length"
of a shot such as a pull or a snake. e.g. for a pull-direction
shot, pull (from the offense's point of view) the defending
2-bar almost all the way to the wall, specifically X fingerwidths
(e.g. 1 FW, 2 1/2 FW, etc.) separating the wall from the
right-hand side bumper (The offense's right). The length
of the shot must therefore be long enough to, in this case,
go AROUND the LEFT man on the two bar (The offense's left)
and into the goal, i.e. the ball must pass between the two
men on the defending two-rod. Hence the smaller the finger
width, the longer the shot. re: 0 FW see also "dead-man".
- fish
- See "bait defense".
- five-bar pass
- A pass from the 5-bar to the
3-bar. See also "brush pass".
- foos
- 1) The serve where the ball is
entered into play, hence the phrase, "Losers foosers" for
the custom of the scored-upon team serving the next ball.
The term is derived from the German word for "foot". In
Germany, "fussball" is "football" which is "soccer" in the
US. Foosball is known as "kicker" in Germany, "bebe-foot"
in France. 2) Also a stuffed shot. See "stuff".
- foosball widow
- A spouse/significant other who
is left alone (widowed) while the player is out playing.
2) A spouse/significant other who hasn't been exposed enough
to become addicted to the game.
- foos-shark
- Somebody you should have looked
up in the Book before you put money on the table, even though
they looked drunk.
- foot
One of the vertically adjustable
elements on the bottom end of each leg of a foosball table.
See also "toe".
- footsball
- A term for baby-foot. See "baby-foot
or bebe-foot".
forward shootout
- A specialty event in which the
opponents take turns shooting a single shot (technical/penalty
shots) from the 3-rod. Also "FS" or "FSO". See the separate
FAQ file, "USTSA-rules-of-play".
- french foosball
- Typically heavily weighted toes
on the men and a soft cork ball identifies this version.
Tables include Rene Pierre, Bonzini, and Garlando. If you
are interested in French Foosball, see the International
French Foosball Site at http://www.image.dk/~wermus/Tablefootball.htm,
or in the original Dansk: http://www.image.dk/~wermus/Bordfodbold.htm.
See "Rene Pierre," "Bonzini."
- front-bank
- A bank shot executed from the
3-bar. If shot with the outer men, can be executed via an
angle to the wall. If shot from the middle man from a pass
from an outer man, can be executed by rod motion to the
side of the intended bank. If shot from a stationary position
by the middle man, can be executed from a back-pin chip.
- front line
- The 3-bar.
- front-pin
- A ball-pin to the front of the
man, i.e. to the same side that the man is facing. Also
"front-toe". See also "pin".
- front-pin (shot)
- Any shot which begins from the
front-pin position.
- front-toe
- See "front-pin".
- front-toe (shot)
- 1) See "snake shot"; 2) see front-pin
(shot).
- FS / FSO
- See "Forward Shootout"
- futbolines
- Spanish for Foosball... also
El FutbolĂn.
- glass-top
- Any table whose playing field
is covered by a sheet of glass. Prevalent in pubs in England.
- goal liner
- The table element of some tables
which is shaped like an inverted "U", and lines the side
and top edges of the goal.
- goalie
- Usually the center (or only)
man on the goalie rod.
- goalie crank
- A crank-shot executed with the
goalie bar. See also "crank (shot)".
- goalie delight
- A rule that every time the goalie
(defensive player) scores, as a reward the next ball is
dropped into play in their defensive zone instead of being
served normally. The condition usually does not apply on
the last point of a game, i.e. the first ball of the next
game does not go to the goalie.
- goalie flex
- a device to hold your defense
as you wish while you practice shooting or passing. A timsaver!
For information, call Spirit Mollice at (619) 230-9386.
See "exercise" for other aids.
- goalie rod
- The defensive bar closest to
the goal; the 3-man goalie rod of a Tornado, the 1-man goalie
rod of some other tables.
- goalie wars
- A specialty event in which the
3- and 5-rods are lifted, and the players attempt to score
on each other from their defensive regions. Also "GW". See
FAQ5 for rules.
- gray-zone
Parts of the table where a ball is
"dead" and unreachable by any of the playing figures.
- grip
- 1) The exact positioning of the
hand on the handle relative to the rod. See also "bevel";
2) A tennis, or similar grip wrapped around the handle and
usually fastened with a 1/4" band cut from an innertube
on the outside edge of the handle. See also "rubber".
- grooves
- The textured patterns in a man's
toe which help grip the ball.
- GW
- See "Goalie Wars"
- hack
- To shoot the ball immediately
as it comes within reach of the rod; does not preclude actually
having an on-goal shot. Also used as a derogatory term to
describe most 5-bar shots.
- Hammer, The
- The pull shot. See "pull (shot)."
- handicap
- To slightly better the odds between
teams of different skill levels (R/A/E/P), spotted points
and/or first-serves are given to the lower-ranking team
scaled to the difference in _total_ (add rankings of doubles
partners) skill level between the teams.
- hardware
- For hardware & parts information,
try calling the numbers listed for Tornado, Stryker, Dynamo,
or Rene Pierre to locate a local vendor. These vendors will
often carry parts for several types of tables, including
T.S. Most promotors can also handle mail-orders. Also try
calling local game-machine vending companies since if they
vend foosball machines, they will likely sell parts. Almost
any conceivable part can be purchased, from entire playing
fields or cabinets to men, bumpers, pins, balls, corner
ramps, drink racks, goal-liners, etc.
- Hawaiian
- A match format that if one team
wins a game by a shut-out (5-0), they automatically win
the match. "Hawaii Five-Oh, Book'em Danno!"
- HM2000
- The mid-level non-coinop foosball
table by Tornado. The "Home Model".Compared to TP2000 (Time
Play) it does not have levelling feet nor a goal return,
and its rods are of a smaller size gauge. About $500 w/out
shipping at the lowest price. Under Valley, the Tornado
HM2000 is now known as the "Storm."
- hockey shot
- A shot which goes into the goal
off of a deflection from a man on the same team as the shooter.
- home-model table
- A non-coin-operated table. Also
"HM2000" See "time-play table", "TP2000", "Twister"
- hover snake (shot)
- A snake shot which is preceded
by the middle man "hovering" over the stationary ball and
occasionally tapping/pinning it; the shot is executed immediately
after on of these "taps". See "snake (shot)".
- hear birds, to
- When a cheap shot has occurred.
("do I hear birds?... cheap, cheap...)
- Hurricane
- The touring tournament table
before the TS tables.
- IFP
- Mary Moore's new foosball organization
which runs tournaments. For more information or to be placed
on the mailing list, email to: ifpfoos@aol.com. Early tournament
efforts of the IFP seemed to be directly in competition
with the USTSA. See "USTSA."
- Inside Foos
- A Californian-based player organization.
They have a newsletter and currently make videos (w/excellent
foos-commentators) of open USTSA Tour events and other meetings
such as workshops and clinics. For subscription and video
information, write to 7030 1/2 La Tijera Blvd.; Los Angeles,
CA 90045; or call (310) 670-2408. When ordering videos,
ask for the "internet special" discount.
- jacket
- An embroidered foosball jacket,
often awarded as a first-place bonus prize by the sponsor
of a major tournament. The green jackets are usually the
coveted Master's jackets of the USTSA.
- jar
- To (illegally) shake the table
while banging the rods against the walls. If subtle or not
called, is a good cheating way to mess up your opponent's
pin or any shot depending on a pin. See FAQ5.
- Joe
- A shot which goes into the goal
off of a deflection from a man from the opposing (i.e. defending)
team.
- Kentucky (shot)
- See Texas-T (shot).
- kibitz
- For spectators to advise/coach
the players. In tournament play this is illegal.
- kick
- A lateral pass from a man on
the rod to usually the adjacent man, for the purpose of
then shooting or passing it forward. A kick shot executed
when the passing motion is begun with the ball away from
the passing man can be VERY fast, hence its use in tic-tac
shots, as well as adding it to pin--shots and other shots
to quickly place the ball to shoot into the opposite post.
- kicker
- One term for foosball in the
German langugage, derived from a popular Swiss table manufacturer
from Geneva of the same name. Another (less common) German
term is "tischfussball" for table-soccer. See "DSAB" and
"Loewensport" and "mirco".
- lane-pass
- A 5-bar pass to the three bar
which is just off of the wall, very often angled and very
often grazing just off the edge of the reach of the 2-man
of an opposing dead-man 5-bar. See also "5-bar pass".
- lane/line
- The white line on the playing
field which traces the edge of the goal. If the line is
visible, the dead-bar shot is open.
- lemming
- When the ball rolls slowly but
surely into the goal, despite all of the defender's best
efforts.
- lift
- 1) To (illegally) lift the table
by pulling up on the rods. 2) To lift the men on a rod to
allow a free ball path.
- limited event
- Any event where the combined
point totals of the two players on each team may not exceed
a specified ceiling, e.g. a "Limited 3500" event has a 3500
point limit.
- Loewensport
- The company/brand-name of the
table used in the European Championships. For the German
DSAB which runs tournaments on this table, see info, some
playing locations and Rules of Play at The Surfer's Inn
web page at: http://stud.fbi.fh-darmstadt.de/~ringhof/kicker.html.
Loewensport may be reached at: Loewen Sport; Im Tiergarten
20-30; 55411 Bingen am Rhein; GERMANY. See also "DSAB" and
"kicker".
- long
- Far post. See "post".
- "Long Shot"
- The foosball movie. Johnny Lott
was the shot double for the rainbow shot. Note that there
are several non-foosball movies with the same name. See
"Lott, Johnny".
- losers' bracket
- The section of the tournament-tree
in which all of the teams which have lost one match in a
double-elimination ' tournament play each other (i.e. this
bracket is single-elimination). "winners of the losers'"
refers to the winner of this bracket, the team which goes
on to play the "winners of the winners'" See also "double-elimination",
"winners' bracket"
- Lott, Johnny
- Old time world champion pro who
currently is promoting the ATSF-Striker tour. Described
as a mortal enemy of CE McCloud. Was a shot double in the
movie Long Shot. Johnny Lott has written probably the only
Foosball book, the out-of-print "_The Complete Guide to
Foosball_ by Johnny Lott, with Kathy Brainard.; Chicago,
Ill: Contemporary Books, 1980. xi, 176 p.: ill. : 24cm ISBN
0809259990 (hdbk. $9.95), 0809259982 (pbk. $5.95)" See also
"ATSF", "Striker" for information on ATSF events.
- man/men
- The playing figures on the rods.
- master
- 1) A specific USTSA ranking level
indicating the highest rank, above "Rookie", "Semi-Pro",
and "Pro". 2) In the old Dynamo tour, a rank above pro;
3) In the USTSA the twelve top-ranked players; 4) In the
USTSA the winner of the single-elimination Master's Singles
event in the Masters Tour event, in which to qualify, one
must place in the top twelve of Open Singles; a single green
Master's Jacket and Master's Cup is also awarded.
- McCloud, C.E.
- Billed himself as inventor and
President of Tornado Table Soccer. Now Tornado is owned
by Valley and McCloud is no longer involved. See also "Tornado",
"USTSA", "Valley", "VIFA".
- meatball
- Double game ball, as in 4 pts
to 4 pts, sudden-death to 5pts. Also "sweat ball".
- mid-line
- the 5-bar.
Mirco
- A foosball table brand that some
TS players really like. 2-point ball control, and sturdy
sides for consistent bank shots are among the strengths
of the kicker-Mirco.
- money-added
- A tournament format in which
money is added to the amount collected from player entry
fees to increase the payback to the top finishers.
- monkey shot
- A snake shot, named for the curled-wrist
on the handle on the setup. See "snake shot".
- mongoose
- Foosspeak for any very effective
defense for the Snake shot. Often involves good coverage
of the dead-bar shot by switching the utilized man on the
2-bar unpredictably.
- movie
- See "Long Shot", "video".
- moving defense
- A defense in which the men defending
the goal constantly move both horizontally and back and
forth (to cut off different angles) so as to hopefully open
different holes in an upredictable manner. Also known as
"stochastic defense" or "random defense", although the defense,
if done well, is usually not strictly random at all.
- near post
- See "post".
- newsletters
- USTSA, Inside Foos, NEFA, OFAP,
IFP, ASA, and FISTF put out newsletters, as do Rene-Pierre
aficionados. See appropriate listings.
- no-man's land
- In defense, when 2/3 of the goal
is open because the goalie is standing directly behind one
of the men on the 2-bar.
- novice
- See "Expert".
- offensive bar/offensive
line
- The 3-bar.
- on-goal
- A shot trajectory which, if not
altered or stopped, enters the goal.
- open event
- A tournament event in which anybody
may enter, i.e. even the best players (i.e. pros) with high
point totals may enter.
- open-hand
- A shooting technique where to
attain high ball speeds upon shooting, the handle is allowed
to roll slightly along a partially opened-palm which is
moving down so that the man is briefly cocked back further
than normal (e.g. straight up) to shoot as the palm rolls
up, catching the handle in the fingers as the handle rotates
counterclockwise. This entire sequence can occur in a fraction
of a second. Often used for bank shots, pull-kicks, and
sometimes for push- and pull-shots. Very often, rubbers
or grips (see "rubber," "grip") are used on the handle to
accomodate these shots, e.g. on the 2-bar and 5-bar. Also
"fan", "roll shot", "palm-roll".
- outward
- Push direction. See "push".
- palm-roll
- See "open hand".
- parts
- See "hardware" for information
of buying parts & hardware.
- Peppard, Lee
The creator of the Tournmament Soccer
table and promoter of its tour in the 1970's. Johnny Lott
in his book calls Peppard the "founding father of professional
foosball."
- pin
- 1) The position when the ball
is being squeezed between the playing field and the bottom
of a man; this naturally must occur with the man tilted
with its toe to the front or to the back, which are known
as front-pin and back-pin, respectively. Sometimes, pin
is used in the context of a ball being squeezed between
a man and the wall. Also known as "pinch". A "walking pin"
is when the ball is continuously moved horizontally from
the pinned position, only to be pinned again on the same
bar. 2) The table element which affixes the men to the rods,
taking the place of both nut and bolt of some tables. The
advantage is that there is no thread (as on a screw) to
be worn off to make the men loose, yet there is sufficient
torque to keep the attachment secure. The Tornado mens'
chests are extra wide to accomodate these pins.
- pin (shot)
- A shot beginning from a pin position;
this usually means a front-pin shot that is known as the
European Pin Shot, or a European Front-Pin Shot. Also "toe-shot".
- pinch
- see "pin"
- pit
- In a tournament, a special area
for important matches, usually equipped with spectator seating.
Very often, these tables are reserved for pro use only for
practice.
- playfield
- The entire surface of the table
upon which the ball moves during play. Also refers to the
actual table element of the playfield, which may be removed
or replaced for maintenance.
- points
- 1) Points in a game. 2) Personal
USTSA ranking points. The points-book for USTSA if now on
the web at http://www.recrooms.com/. Just go to the points
section. Points determine a player's ranking as Rookie (<1199),
Semi-Pro (1200-1700), Master (1700-2300???), or Pro-Master.
- post
- 1) a) On some tables, the goal-liners.
See "goal liner". 2) a) A shot which actually strikes the
edge of the goal and is deflected away at an angle (i.e.
not a flat bounce off of the wall adjacent to the goal),
but does not go in; b) to shoot such a shot; d) t o strike
the edge of the goal in this manner (e.g. "The shot posted.")
3) On-goal at the very edge of the goal; this may refer
to a shot's trajectory as well as the area of the goal which
may be defended. The terms "near post" and "far post" are
often used. "Near post" (also known as "short"), is the
edge of the goal on the same side as the ball is placed
as a shot is executed; the "far post" is the edge of the
goal on the opposite side (i.e. a shot going "long"). See
"on-goal" .
- primo
- A European term (esp. Italy)
used for a style of game-play in which it is legal to stop,
pin, and maneuver the ball along a rod. Also known as "fermo."
To be contrasted with "vola". Before a game it is agreed
among the players whether the style will be "primo" or "vola".
See also "vola."
- pro
- 1) A specific ranking term denoting
a high rank, one above "Rookie" and "Semi-Pro", but below
"Master". USTSA 2300+ points. See also "USTSA".
- pro-recoil
- The reversal of motion of the
rod at the shooting of a shot, very often seen on tournament-level
versions of shots on the competitive level. This whip-like
recoil helps keep the ball motion straight or even causes
it to cut back. Essential to hit most dead-man shots. See
"dead-man", "cut-back".
- promoter
- A person who officially or semi-officially
locally organizes tournaments, lobbies for more playing
locations, and otherwise promotes the sport of table-soccer.
The table-manufacturers often have available a list of promoters
who will have information on local playing locations as
well as any regular or special tournaments. Most promoters
are also table-operators and may also be able to sell hardware.
See also "table-operator", "USTSA", "ATSF".
- pull
- 1) The act of literally pulling
a rod (towards you). 2) The horizontal vector (direction
of movement) _towards_ the player initiating ball movement,
also "down" as in "brush-down".
- pull (shot)
- A 3-bar shot executed entirely
with the middle man, which pulls the ball laterally and
very rapidly from its starting point then shoots it into
the goal; The starting point is usually from a maximally
pushed-rod position. See also "roll fake." See also FAQ6
"snake_and_pull_shots" for a detailed description of how
to learn the shot; see "FAQ files" for more information.
- pull-kick
- The mirror-image of a push-kick.
Often shot using an "open-hand" style. See "push-kick",
"open-hand".
- push
- 1) The act of literally pushing
a rod (away from you). 2) The horizontal vector (direction
of movement) _away_ from the player initiating ball movement,
also "up" as in "brush-up".
- push (shot)
A 3-bar shot executed entirely with
the middle man, which pushes the ball from its starting point
then shoots it into the goal; The starting point is usually
from a maximally pulled-rod position.
- push-kick
- A 3-bar shot beginning with the
ball on the closest (i.e. Right edge) man a few ball-widths
from the wall. The ball is pushed so that it may be shot
with the middle man. Usually executed open-hand in a single
motion, and is often shot dead-bar long, or a fake by shooting
an angle shot to the near post with the near man. Email
Reid Abel, reid@emrg.ubc.ca for information on his self-published
push-kick book.
- race-defense
- Any defense where the philosophy
is that the defense will wait until the offense begins the
shot after which the defense "races" the offense to the
open hole.
- rainbow (shot)
- See "aerial shot".
- ramp
- In some tables, any of the four
raised corners of the playfield. Some ramps are separate
triangular elements, and some, like on the Dynamo and Stryker
tables, are curved extensions of the actual playfield. To
replace triangular ramps, it is often necessary to install
a separate styrofoam support under it to raise it to the
desired pitch. Some tables, such as the Tornado, lack ramps
altogether. Also: "corner", "corner-ramp."
- razzle dazzle
- A flamboyant style of play intended
to show off the talents of the players for the audience.
Also "Saturday Night Foosball".
- rebound (shot)
- A novelty shot. On the 3-rod,
the ball is setup on an outer man as if for a pullkick or
pushkick. The shot begins normally but is shot into the
wall short of the goal. The middle man shoots the rebound
into the goal.
- recoil
- See "pro-recoil".
- Rene Pierre
- A French-make table (from Chalon-sur-Saone)
with unbalanced men with metal-weighted toes, telescoping
rods, linoleum playfield, metal-scoop goal, egg-shaped cabinet,
sawhorse-type legs, and soft white-covered cork balls. A
6-player variety ($1699) also is manufactured. In North
America, it is popular in Virginia Beach (Virginia), Winston-Salem
(North Carolina), and Quebec (Canada), and is currently
distributed by Brady Distributing Co. of Charlotte, North
Carolina at (704) 357 6284, Fax (704) 357-1243. Prices for
new tables range from $699-$1499. For newsletter, tournament,
and playing-location info, see the RP locations listed in
NC & VA in FAQ3, or call the promoters: John Wilkerson (336)
760-3628 and Will Wall (336) 768-1220 or (336) 768-0670.
Also Preston Carter is also hand-making new rods and handles,
and is thinking of other parts as well, especially for bluetop
RP's, and you can e-mail Preston at pdc5y@virginia.edu.
Also, see The International French Foosball web site at:
http://www.image.dk/~wermus/Tablefootball.htm, or also see
the same webpage in its original Dansk: http://www.image.dk/~wermus/Bordfodbold.htm
There are lots of other French & Canadian sites for french-style
foosball now, for a current list, see Foosball Heaven's
links page at http://www2.hawaii.edu/~uyeyama/foosballlinks.html
See also "babyfoot," "bonzini," and "demi." Rene Pierre's
website is at: http://195.248.18.26/rene-pierre/baby.htm.
- reset
- A resetting of the time-limit
on a rod, usually by a jar from the opposing side which
results in any ball motion, or by having the ball briefly
touch a man on an opposing rod. The time-limit may also
be reset by calling a time-out.
- rod
- The table element to which the
men and handles are attached; bar.
- Rod Lock
- A third-party device to hold
two goalie rods stationary for practice shooting. Saves
time... See http://members.aol.com/gj4533/rod-lock.html.
- roll fake
- A fake from the pull setup in
which the ball actually rolls very slightly as the middle
3-man lifts and brushes the left side of the ball (rolling
it mainly backwards a fraction of an inch), then shoots
it straight in. This fake can fool an opponent wary of the
purely-lift-fake in which the ball is not touched at all
and remains stationary before being shot straight into the
goal.
- rollover (shot)
- See "snake shot."
- roll shot
- See "open hand."
- rookie
- A specific ranking term for the
lowest rank, below "Semi-Pro", "Pro", and "Master". USTSA
800-1200 pts. All new players in tour events begin as rookies
with 900 points, although for "limited" events, they are
considered to have 1200 points. However, if the player has
a record of beating Amateur-ranked players in tournaments,
that player may begin as an Amateur; the same holds for
a similar record against Semi-Pros or Pros.
- rookie pass
- 1) A heavily discounted entry
fee (usually about $100) to allow a Rookie to enter nearly
all the events in a large tournament. "Amateur passes" are
also often available for slightly more money. These passes
encourage newer players to enter competition and also incidentally
results in large tournament trees, 128 doubles or 256 singles
at large events. 2) A rookie-level 5-rod passing technique.
:-)
- RP
- See "Renee Pierre".
- rubber
- A handle grip fasioned out of
a section of innertube, usually slightly longer than, and
fitted over the handle. Helps especially with the snake
shot, and even open-handed 5-bar and 2-bar shots. See "grip".
- saturday night foosball
- See "razzle dazzle".
- semi-pro
- A ranking term denoting a level
above "Rookie", and below "Pro" and "Master." USTSA 1200-1700
points. This level largely replaces the previous rankings
of "Expert" and upper "Amateur."
- series
- 1) a 5-rod pass then 3-rod shot.
2) a set of options from a shot set-up, e.g. a "back-pin
series."
- set
- Stationary.
- set-defense
- Similar to a race-defense; the
defense is totally stationary in anticipation of the offensive
shot.
- short: Near post
- See "post".
- shot mark
- A small streak left on the table
after a shot.
- silicone
- The best lubricant for the rods.
It will not build up grime, nor will it damage the plastic
components such as the bearings. Drip silicone (as opposed
to spray silicone) is slightly preferable, since spray silicone
contains petroleum distillates which may corrode plastic
in the long run.
- singles
- A game, match, or event in which
each team has one player.
- skunk
- to shut out the opposite team
in a game.
- slice
- A brush, esp. on a stationary
ball. Often used as an option from a pull setup. See "brush."
- slide
- Illegally sliding the table horizontally,
usually by pushing or pulling the rods after they are already
against the wall.
- snake (shot)
- A 3-bar shot executed from a
front pin and a grip on the inner wrist; the ball is moved
horizontally then the arm executes a reverse-crank so that
the rods spin backwards so the same man strikes the ball.
Technically not a spin shot since the angle from point of
last contact to point of shot is just under 360 degrees;
the follow-through after point of shot must also be under
360 degrees, and contact w/the rod must not be broken. Usually
started in the center with the middle man, although push-only
or pull-only specialists exist. Also: "Monkey Shot", "Wrist
Rocket", "Rollover". See also FAQ6 "snake_ and_pull_shots"
for a detailed description of how to learn the shot; see
"FAQ files" for more information.
- specialty event
- Any one of the following: four-on-four,
goalie-wars, roller-ball, or forward wars. Specialty events
are usually open events.
- spike
- See "stuff". Also applies to
blocked 5-bar pass attempts, and may even be a shot on goal,
esp a bank-shot.
- split
- A shot trajectory which goes
between the two primary men defending the goal, each man
being on each of the two defensive rods.
- spray, spray (shot)
- To angle a shot in the same direction
that the ball was moving just as it was shot; i.e. a spray
pull (shot) angles toward the right/pull-direction; spray-pushes
from the push-kick position to the near-post are common.
- squeeze
- When the ball is literally lightly
squeezed in such a tenuous back pin position so that upon
being pinned while being brushed, the ball is released with
a very high spin (and therefore angle). The spin is less
extreme that that of a "curve" ball. Sometimes used as a
shot from the defensive region of players who back-pin the
ball often. See also "brush", "brush pass", "pin", "curve".
- squibb pass
- A pass which seems illegal but
if begun legally is technically still a valid pass under
USTSA rules: When a brush pass is accidentally momentarily
pinned, then immediately shoots/squeezes out as a pass.
A legal pass if the intended brush pass originally legal.
Also "stubb-pass". See also "USTSA", "brush-pass".
- straight shot
- A shot which is shot from the
ball's original and stationary position straight into the
goal on a trajectory parallel to the long axis of the table.
See also "angle shot".
- Stick, The
- a training/conditioning tool.
For more info, see http://www.foosball.com/stik.html. See
"exercise" for other training aids.
- stick pass
- A pass which is passed hard,
straight, and not in an angle. Ideally the ball is both
brought into position (as with a kick or a series of kicks)
and passed, extremely fast. The typical stick pass series
is done after a rapid 2-1-2-1 man tic-tac, after which follows
a 2-1 lane pass, a 2-1 wall pass, a 2-wallbounce-1 lane
pass, or a 2 or 2-1-2 pass to the middle man in the lane
between the opponent's 2 and 3 men. See also "brush pass".
- Storm
- The equivalent of the Tornado
Home Model, after Tornado became affiliated with Valley.
- strip
- The plastic strip on the sides
of the table which maintain the ball in play and are designed
in the Tornado to minimize throwing the ball into the air
on hard bank shots. The 3-touch 5-bar passing rule (See
USTSA Rules of Play) does not consider wall-touches of the
ball as counting additionally toward the three limit (third
touch must be in the process of passing or shooting) if
the ball remains on this plastic strip.
- Stryker
- The touring table of the ATSF.
There is the old Striker, and there are prototypes for a
new "Electronic Striker by Dynamo", with telescoping rods,
digital displays, and a speedmeter-equipped goal. Johnny
Lott's table. For information on Striker tournaments you
can contact Johnny Lott's voice mail at Dynamo at (817)
284-0114 ext. 112, or for a toll-free connection (ask the
operator for box 112) and more information on hardware and
parts (800) 527-6054. See also "ATSF", "Lott, Johnny".
- stubb (pass)
- See "Squibb pass".
- stuff
- When a defensive shot is blocked
and immediately shot back at the defense from which it originated;
this is usually done with the 3-bar, although stuffs from
the opposing 2-bar are seen in goalie-wars.
- Subbuteo
- A 2' X 4' table-soccer game with
very little resemblance to "foosball"-table-soccer. The
men are played by flicking them individually, the playing
field is set at a pitch, and the game is generally more
faithful to the rules of actual soccer. The game has a large
following in Europe with large regional championships, including
a "World Cup". rec.sport.soccer, rec.games.miniatures, and
rec.games.board sometimes have Subbuteo threads. For subbuteo
links see http://www2.hawaii.edu/~uyeyama/subbuteo.html
.
- super doubles
- In a tournament, the event in
which the doubles championship teams from all categories
play each other, single elimination, beginning from the
lowest division champions to the final match with the Open
Doubles champs.
- switch(-up), to
- 1) For the offensive and defensive
players to switch roles; this is possible only between balls
or during time-outs. 2) For the defense to switch the man
on the 2-rod being used to block a shot; this is one technique
in a moving defense, but if used too often the offense can
"time the switch" and score.
- table, a
- A foosball table.
- table-football
- One synonym for foosball in England,
although with the American export of the TV show "FRIENDS,"
the use of the word "foosball" is now more common.
- table-operator
- Any person who organizes the
placement of their table-soccer machines for commercial
purposes. Most exclusively table-soccer-oriented operators
are also promotors, and in general seem to maintain their
hardware in better condition than other large general-purpose
vending companies or businesses which own their own machines.
See also "promotor."
- Table Talk
- USTSA's newsletter. See "Tornado"
for information.
- table-top
- A term indicating a ball out
of play, after an airborne ball strikes the top surface
or ashtrays of the table then falls back into the playing
field; such a ball is considered out of play, as if ejected
from the table.
- telegraph
- For a player to reveal their
intentions to the opponent.
- tension pin
- See "pin".
- Texas-T (shot)
- A 2-bar or 3-bar shot beginning
with the ball in a front pin, usually considerably to the
left or right oft the field. The ball is moved to the next
man over and shot; the move is executed by chipping the
front edge of the ball on the opposite side as its intended
direction of movement; The chip is in essence a very exaggerated
reverse bank, so much so that the ball moves from a front
pin and is so nearly horizontal that the next man on the
bar can come down and shoot it from slightly rear of the
bar. Also "Kentucky shot".
- tic-tac (shot)
- Onomatopoetically named for the
sound that the shot produces during its execution. Basically
either a 2-bar or 3-bar shot where the ball is passed continuously
and hopefully misleadingly from man to man to man so that
when the shot is executed, the defensive will be in the
wrong place to block, especially if they are following the
movement of the ball; most often shot to the far post or
angled to the near post.
- tie-rod
- In many tables (esp. TS and its
clones), the bolts on the outer sides of the table near
the top connecting a metal rod through the table beneath
the scoring counters. Tie rods must absolutely always be
kept tight, otherwise the table may be quickly damaged permanently.
- time-play table
- The Tornado non-coinop foosball
table so named because when used commercially, the balls
are rented to players by the hour. The time-play table (TP2000)
is the top of the line non-coinop table, and is closest
among the non-coinops (Twister, HM2000, TP2000) in play
to the (more expensive, ~$1400) coinop, and is therefore
a good budget way to train for competition on coinops. Even
without this consideration, this is the ideal home-table
to get: There is a ball-return, the feet are adjustable,
the rods are the same as the coinop. Only the total weight
(275 vs 360 lbs) is lighter, but some people add weights
inside under the cabinet by laying 2X4s across the "underbelly"
to support weights. (275 is _very_ heavy already!). This
is the home table generally recommended by RSTSers, and
may be purchased by posting an inquiry to RSTS. The lowest
price to expect is approximately $800 + shipping-- email
waterman@foosball.com or see http://www.foosball.com/jimbo.html
for more info. Under Valley, the Tornado TP2000 is now known
as the "Cyclone." See also "HM2000", "Twister", "coinop",
"Valley"
- timing
- When an offensive shooter or
passer times a predictably moving "moving defense" so as
to wait for the open hole then hit it.
- tischfusball
- The German word for foosball.
Also known as "kicker" in German; see "kicker."
- toe
- The tip (i.e. bottom) of a man.
- toe (shot)
- A pin shot; named because of
the use of the man's "toe" on the ball. See also "front
pin (shot)", "back pin (shot)"
- Tour, The
- Any of the professional table-soccer
tournament tours. See "USTSA", "ATSF".
- Tornado
- The touring table and parent
company of the USTSA. For information on the table, their
newsletter Table Talk, Tour events, and local tournaments
in your area, you may call or write Tornado Table Soccer,
Inc.; 4949 Rendon Rd; Fort Worth, TX 76140; or call (817)
483-6646 or for tournament and promotional info, call the
Tornado Hot-line at (817) 561-0511. Now owned by Valley,
see http://www.vifa.com. See also "USTSA", "McCloud, C.E.",
"Valley."
- tournaments
- See "Tornado", "Stryker", and
FAQ3 (playing_locations) -for more information on tournaments.
- tournament-hardened
- Someone who is experienced in
competitive level play, i.e. not losing any loose balls,
usually shooting only the tournament (i.e. best) shot from
the 3-bar, having a good moving defense, knowing game strategy
and psychology, using time-outs well, knowing the rules
well, etc.
- TP2000
- See "Time-play table".
- tree
- An elimination-bracket diagram
for a tournament event.
- TS
- Tournament Soccer brand table;
the previously touring tournament table before the Tornado.
Also known as "browntop" or "Million $" tables.
- TSL
- Table Soccer Limited (TSL) Foosball
info from former champ Phil Schlaefer for foosers in Northern
California and the SF Bay Area, where recently he has run
a foos league and further in the past kept foos alive at
his San Jose store Heroes. His new URL (4/99) is at http://www.tslfoosball.com/.
- TSNW
- Table Soccer Northwest based
in Seattle, WA, run by long time promoter Rocky Wilson.
TSNW is a new charter holder in VIFA. See "Valley", "VIFA".
- Twister
- The lowest-end of the Tornado
non-coinop tables. It is an affordable, very solidly-designed
table well suitable for family use and. However few if any
players in Tour competition would consider using one for
training or intense rough usage. About $450 + shipping is
a very cheap
- urethane
- The material from which the Tornado
balls are fashioned. Unlike older-type balls, these balls
do not dent with use. If anything they become smoother with
wear... just stick them in a sock and tumble in your dryer
to get texture back.
- USTSA
- United States Table Soccer Association.
The USTSA holds tournaments exclusively on Tornado brand
tables, from Fort Worth, TX. They publish the newsletter
Table Talk. For VIFA information, write to PO Bo 656; 333
Morton St; Bay City, MI 48707. Also contact R. Gregg Elliot,
Executive Director at (517) 893-1800. See "Tornado" for
address & phone numbers. Also See http://www.vifa.com for
more information. See "Tornado," "Valley," "VIFA."
- Valley
- The game machine company which
now operates Tornado. See http://www.vifa.com for the promotional
arm of Valley. Valley also owns Dynamo. See "Dynamo."
- variations
- See also: "specialty events",
"doubles", "cut-throats", "vola".
- videos
- See "Inside Foos" for information
on foosball videos. See also "books" and "audio" and "FAQ
files" for other instructional sources.
- VIFA
- Valley International Foosball
Association. A semiautonomous branch of Valley/Tornado,
a sister probram to VNEA the 70000 member Valley Pool League
Program. Valley is trying to promote a national series of
foosball leagues via VIFA. Contact VIFA at PO Bo 656; 333
Morton St; Bay City, MI 48707. Also contact R. Gregg Elliot,
Executive Director at (517) 893-1800. See also http://www.vifa.com.
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